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One of the great things about VRW is that there are so many different ways to turn points. With valid arguments for a variety of techniques, the only way to figure out what works best for your team is to get out there and start flying. It can definitely be challenging out of the gates, but that is what makes VRW so much fun and a great way to build your skill level.

The diagram on the right helped us get started. We have since changed things up a bit, but the same general principles apply.  While there are certainly other ways to fly these points, this was an approach that worked well for us.


  

Sample Slot Diagram - Click HERE for a Printable Version

*Random D and Blocks 11, 13 and 14 have since changed. New descriptions for these moves can be found HERE.

Sample Slot Diagram

Click HERE for a Printable Version

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